Now I am passionate about 

technical art






Shaders




Movements

Environment Tech Art, Unreal Engine


Movements is a third-person desktop experience built in Unreal Engine 5 exploring gamified synesthesia with a primary focus on music.
In the game, the player navigates through two contrasting areas using musical instruments to surpass various barriers. The player’s actions, obstacles to avoid, and other various environmental elements are all tied to the beat of the music.









Pipeline and Scripting



Deep Screen

ML, Animation, Rigging, Unity


CS and Digital Art Master thesis project. A synthetic human animation pipleline from 2D human pose estimation in film and reconstruct the human motion with character rigging in Unity.


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Modeling and Rigging





Industry Projcts




Call of Duty  

Technical Lighting Art Intern @ Activision Infinity Ward


Worked on the next Call of Duty: Modern Warfare series as a technical artist intern embedded with the lighting team at Infinity Ward.


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NIO 3D Simulation

Oculus, Unity, VR Development, Lighting


NDA Project