Now I am passionate about
technical art
Shaders
Movements
Environment Tech Art, Unreal EngineMovements is a third-person desktop experience built in Unreal Engine 5 exploring gamified synesthesia with a primary focus on music.
In the game, the player navigates through two contrasting areas using musical instruments to surpass various barriers. The player’s actions, obstacles to avoid, and other various environmental elements are all tied to the beat of the music.
Pipeline and Scripting
Deep Screen
ML, Animation, Rigging, UnityCS and Digital Art Master thesis project. A synthetic human animation pipleline from 2D human pose estimation in film and reconstruct the human motion with character rigging in Unity.
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Modeling and Rigging
Security Camera
Rigging, Maya3D Rigging / animation practice in Maya. It’s a 2-week class project from modeling, texturing, rigging, animation to final rendering.
Software: Maya, Substance Painter, Photoshop
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Morning Kitchen
3D Modeling, Maya3D Modeling practice in Maya. It’s a 6-week class project from geometry, uv, texture, lighting to final rendering.
Software: Maya, Substance Painter, Photoshop
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Procedural House
HoudiniA Houdini tool to make procedural house with different floor features. Experiments with geometry VOP in Houdini.
Industry Projcts
Call of Duty
Technical Lighting Art Intern @ Activision Infinity WardWorked on the next Call of Duty: Modern Warfare series as a technical artist intern embedded with the lighting team at Infinity Ward.
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NIO 3D Simulation
Oculus, Unity, VR Development, LightingNDA Project