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	<title>Diana Xu</title>
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	<pubDate>Fri, 01 Nov 2024 20:54:55 +0000</pubDate>
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		<pubDate>Fri, 04 Aug 2023 21:40:27 +0000</pubDate>

		<dc:creator>Diana Xu</dc:creator>

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		<description>DIANA XU


TECHNICAL ARTIST
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		<pubDate>Fri, 04 Aug 2023 20:57:09 +0000</pubDate>

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︎&#38;nbsp;LinkedIn
︎&#38;nbsp;Email
︎&#38;nbsp;Resume

	Hello! I am Diana 徐亚茗

I’m a technical artist with three years of tech and game industry experience.
 
I hold a B.S. in Interactive Media Arts from NYU and an M.S. in Computer Science with a Digital Arts focus from Dartmouth College.

My roles at Activision, NIO USA,&#38;nbsp;Netease AR and Accenture strengthened my skills in tech art, game development, design, and cross-functional collaboration.

I bring a unique mix of technical and artistic abilities, ready to contribute to innovative tech art production.





	&#60;img width="3725" height="2919" width_o="3725" height_o="2919" data-src="https://freight.cargo.site/t/original/i/0498b7f2d29ebddcc7d5cb54b9391c9cb8f6ee7658b9f7099b9602f07cf12349/skills.png" data-mid="221047354" border="0" data-scale="84" src="https://freight.cargo.site/w/1000/i/0498b7f2d29ebddcc7d5cb54b9391c9cb8f6ee7658b9f7099b9602f07cf12349/skills.png" /&#62;




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		<pubDate>Fri, 01 Nov 2024 20:54:55 +0000</pubDate>

		<dc:creator>Diana Xu</dc:creator>

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	Activision Tech Art

Call of Duty Modern Warfare&#38;nbsp;



Worked on the next Call of Duty: Modern Warfare series as a technical artist intern embedded with the lighting team at Infinity Ward.



︎ More info

	

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	AI Video Motion Capture Pipeline

Deep Screens
CS and Digital Art Master thesis project. A synthetic human animation pipleline from 2D human pose estimation in film and reconstruct the human motion with character rigging in Unity. 




︎ More info








Unreal Engine Shaders





Movements



Movements is a third-person desktop experience built in Unreal Engine 5 exploring gamified synesthesia with a primary focus on music.In the game, the player navigates through two contrasting areas using musical instruments to surpass various barriers. The player’s actions, obstacles to avoid, and other various environmental elements are all tied to the beat of the music.
︎ More info





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	Large Scope AR Application


Be Water



How might we create spatial AR experiences in art fields?Westbrook Interanational AR Art Festival is an AR exhibition curated under the topic of “be water”. All of the art pieces are presented in AR. Audience uses their phone to download the app and view the art pieces in a natural park.
︎ More info





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